I'm Abdullah — building games in Unreal Engine 5 and Unity with C++ and C#, Web apps with React and Django and shipping things that actually run. Coding since age 8.
Full AAA-quality recreation of Catan in Unreal Engine 5 using C++. Procedural hex board generation, resource distribution, hot-seat multiplayer, settlement/road placement, and a complete turn system.
An indie game concept build in Unity with C#. A 2.5D Metroidvania with hand-drawn art and focus on tight, responsive controls and fast-paced combat. Currently in early prototyping stages.
Itch ↗
A digital personal library that tracks you reading progress. It uses the Google Books API to search among millions of books and save them to your collection.
Live ↗
A functioning Minecraft clone written in Python from scratch. One of my earliest major projects — block placement, world generation, and rendering all built manually.
GitHub ↗
A full React web application for reading the Quran. Built to learn React's component model and state management for dynamic, page-based content.
Live ↗
Currently deep in UE5 game development. First original commercial title in progress — follow the journey on YouTube.
I'm Abdullah — a 13-year-old game developer based in Germany, building things in Unreal Engine 5 with C++, rendering worlds in Blender and prototyping in Unity. I started coding at age 8 because I wanted to make games, and I haven't stopped since.
My current obsession is Catan in UE5 — a full AAA-quality board game replica built from scratch with procedural hex generation, complete game logic, and hot-seat multiplayer. I also build AI tooling to make my dev workflow faster.
When I'm not coding, I'm into maths and physics, 3D art, and PC hardware. Over 5 years of experience.